Nick Peron

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Kid Colt Outlaw #10

Redmen on the Warpath!

The town of Gunbutt Storm, a number of prominent ranchers are seemingly murdered by warriors of the local Comanche tribe, angering the locals who pressure the sheriff into doing something about it. However, the sheriff warns the locals to keep a cool head until an investigation can be done as a war between the local Natives would cause untold bloodshed. The biggest protester turns out to be the local banker Simon Grubb who demands immediate and brutal justice against the Comanches.

When Kid Colt rides into the area he spots a smoke signal from the Comanche tribe ordering preparations for war. Being on good terms with the Comanches, Kid Colt pays a visit to their village and speaks to their leader Eagle Wing. He learns that some of the Comanche's arrows have been stolen and realizes that someone is trying to frame them for the killings around the area. The Kid then convinces Eagle Wing and his people to hold off on going on the war path until he can find out who is really responsible for the killings.

Riding into Gunbutt Storm, Kid Colt talks to a livery stable man and learns about local politics, how Simon Grubb has been seeking to buy grazing lands but there are none available for sale in the area. Later he hears from a little boy the Grubb had a meeting with the locals and is organizing a militia to attack the Comanche tribe. Finding this suspicious, Kid Colt rides to Grubb's home and listens in through one of the windows. He overhears Grubb talking with an outlaw named Ferris and learns that he has been framing the Comanches for the purposes of starting a war that he hopes will wipe out the ranchers and allow him to buy the grazing land cheaply. Realizing that they are being spied on, Ferris tries to shoot the Kid until he is recognized and Grubb orders him to stand down telling him that they can frame Kid Colt for the murders. Ferris then rides out to the Comanche camp and tells them, and the Natives buy the story.

Chief Eagle Wing then sends some of his braves to track down and kill Kid Colt for his "betrayal" of their trust. Kid Colt is forced to flee with guns blazing and an army of Comanches on his trail. Along the way he runs into the militia and fights his way through them as well to get into town and deal with Simon Grubb. Arriving at Grubb's house, the Kid guns down Ferris and forces Grubb to write a confession and then leaves him to be discovered. The Comanches and the locals call a temporary truce and return to town and find Grubb wrapped up for them and decide to flip a coin to decide which side gets to mete out justice.

Recurring Characters

  • Kid Colt

  • Comanche

  • Steel

Sheriff of Roaring Gap!

Sheriff Cahill is spending the night drinking in the local saloon in Roaring Gap and begins bragging about his skills as a law man and what he would do if Kid Colt came into town to steal the $5000 worth of gold dust that is being kept in the back of the saloon.

What Cahill is unaware of is the fact that Kid Colt just happens to be in the saloon himself overhearing the conversation. He listens as one of the local drunks argues over Kid Colt's superior skill and orders a milk to drink. Cahill and the locals then begin mocking the stranger in their midst for ordering milk in a saloon and believe that the guns he are carrying are merely toys. Kid Colt decides to play along with the mocking until the drunk recognizes who he is. When Cahill continues to mock the outlaw for drinking milk, Kid Colt changes his tone and begins slapping around the patrons who are now afraid to cross the outlaw.

When the sheriff draws on him, Kid Colt goads him into fighting one-on-one instead in the back room. As the locals listen into the fight, they believe that Cahill is winning. But when the fight is over, they find that not only did Kid Colt trounce Cahill, he stole the gold dust right out from under them for good measure.

Recurring Characters

  • Kid Colt

  • Steel

Nimo the Mountain Lion!

With the help of a moose, Nimo fights off a pair of hungry wolves.

Recurring Characters

  • Nimo

The Outlaw's Stallion!

A card shark from Washington is passing the time as he rides a train through the west by playing cards with one of the other passengers. However it is soon discovered that the Easterner is cheating with cards he has hidden up his sleeve and amid protests he is tossed off the train.

Happening by is Kid Colt who comes to the aid of the man, who claims that he broke his ankle from being tossed out. Kid Colt refuses to ride him into town or give him his horse Steel when he determines that the ankle is only sprained and that he should just wait for the next train. However, as Kid Colt is attending to the sprain, the gambler strikes him over the head with a blackjack. He then takes Kid Colt's guns and informs the outlaw that he is going to steal his horse.

Amused by this, Kid Colt tells the man that he is more than welcome to try as Steel does not let anyone but himself ride. Boasting that he knows how to ride a horse, the Easterner tries to ride off on Steel, but the horse easily bucks him off. Kid Colt then recovers his guns and ties up the man and leaves him on the tracks for the next train to come and pick him up.

Recurring Characters

  • Kid Colt

  • Steel

Trapped by the Posse!

Along the Sonora Pass at the US/Mexican border, a group of cattle rustlers is finishing a deal with a man named Rumson. However, when Rumson refuses to pay the full price for the stolen cattle, the rustlers leader Stacey guns Rumson dead. This entire incident is witnessed by Kid Colt who decides to follow after them to see where the rustlers end up.

When the rustlers set up camp for the night, Kid Colt spies on them hearing as one of their members -- a man with a scar on his hand named Sorrel -- wants nothing to do with the gang any more as he is opposed to killing and informs Stacey that he is walking out and they can keep his share. Stacey wants nothing of deserters and is about to kill Sorrel when Kid Colt comes to his aid. He disarms Stacey and his men and helps Sorrel escape. When the two are safe they talk about how Sorrel who thanks Kid Colt for saving his life and tells the outlaw that he owes him his life. Kid Colt refuses to accept the offer and just has Sorrel promise to make something of his life and the two part company.

Two years later, Kid Colt finds himself fleeing from yet another posse attempting to take him in. The Kid's luck runs out when he is roped up in a lasso and taken prisoner. Taken to the local town, a lynch mob puts a noose over his head and prepares to hang him. When the sheriff comes to inspect the lynching, he comes up behind Kid Colt and tells him to act natural. To Kid Colt's surprise he finds that the sheriff is cutting him loose and as he is doing so, Kid notices that the man has a scar on his hand. Kid Colt realizes that Sorrel has become the sheriff of the town and this is the way Sorrel is paying him back for saving his life years ago. Kid Colt manages to flee town much to the confusion of the locals.

Recurring Characters

  • Kid Colt

  • Steel

The Whip Strikes!

Kid Colt makes a stop in Buzzard's Roost to get a glass of milk from the local saloon and soon finds himself chased out of town by a posse. Fleeing, he is secretly observed by Whip Lassiter and his gang who decide that they could use Kid Colt in their gang. Sending off a decoy, Lassiter manages to rope and pull Kid Colt out of sight leading the posse to follow after Lassiter's minion and a wild goose chase instead. Lassiter makes Kid Colt the offer to join his gang, but the Kid refuses telling Whip that he is a lone wolf. However, Lassiter bounds Kid Colt to join the gang out of honour of the fact that Lassiter saved his life. Kid Colt, a man of honour even among thieves, agrees to join the gang in repayment for his rescue.

Lassiter and his gang plot the robbery of a stage coach, but Kid Colt insists that they do not kill the drivers and jumps onto the back of the coach in order to get the drivers to stop. Kid Colt is angered when Lassiter uses his whip on the coach drivers and is disgusted when Whip then shoots them in the back when Kid lets them flee the scene. Kid Colt warns Lassiter that he will leave but once more has his honour used against him to force him to stay with the gang.

Next, Lassiter and his gang rush into the town of Staghorn Gulch to rob the bank. They are soon ambushed by a posse who has come to break up the gang. With the other members of the gang getting cut down, Kid Colt demands Lassiter to give up and leave. When Lassiter insists on killing the bank teller in cold blood, Kid Colt knocks Whip out and drags him to safety. Having saved Lassiter's life, Kid Colt is free from his bond and orders Lassiter to draw. Kid Colt proves to be the superior gun man and shoots Lassiter dead.

Recurring Characters

  • Kid Colt

  • Steel