Nick Peron

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Two-Gun Kid #46

The Youngers take Over!

While riding along the range, the Two-Gun Kid is ambushed by the Youngers, a gang of outlaws. Before he can get the draw on them they shoot first creasing his head with a bullet, knocking him out. They take his saddle, but are driven off when they try to steal his horse Cyclone who fights back against his would be kidnappers. When the Kid comes to some time later he finds that he cannot remember who he is or what happened to him. Instinctively knowing that Cyclone is his horse, the Kid rides to the nearest town in the hopes that someone there will be able to help him remember who he is.

Meanwhile, not far away, the Youngers reach their intended destination: The town of Red Rock, hoping to lay low there following their rustling operation in Butte county. Arriving in town, they tell the locals that they are staying and that they will "protect" them from any other outlaws that happen to come into town. With no lawman in town the people of Red Rock are unable to do anything to stop the Youngers from taking over the town. Over the next few day the Youngers terrorize the people of Red Rock, doing whatever they please. However their revelry is soon marred when they get a closer look at the saddle they stole off the man they encountered on the trail and realize that the saddle belongs to the Two-Gun Kid. They curse themselves for leaving him alive and worry about the Kid coming after them, but their leader begins to think of a plan.

As fate would have it the Two-Gun Kid rides into town, finding the name of Red Rock familiar but cannot remember why. Spotting the Kid, the three Youngers run for cover. The Kid meanwhile goes into the local saloon and questions the bar tender to see if he knows who he is. The bartender does not recognize the Two-Gun Kid, and gives the strange a stern warning about the Youngers, telling the Kid that there is nobody in town who is good enough with a gun to stand up to them. The Kid suggests that they gather a posse to deal with the outlaws and shows off his instinctual gun skills. Overhearing the entire conversation are the Youngers who try to take a shot at the Kid before he can gather a posse, but they miss. The gunshots also work to restore the Kid's memory and he goes after them. The Youngers are stopped from fleeing town by the locals who were inspired by the Kid's bravery and formed a group to stop them. When the Youngers draw their guns, the Kid easily disarms them. With the Youngers defeated, the posse that was after them arrive and take them into custody.

Recurring Characters

  • Two-Gun Kid

  • Cyclone

The Comanches Strike!

The Two-Gun Kid spots a wagon train under attack by Comanches and rushes to it's aid. the Kid rides past the attackers and gets cover with the wagon train. They shoot it out with the outlaws. The Kid assesses the situation and finds that the wagon train is woefully outnumbered Two-Gun decides to try another tactic when the wagon leader is injured. The wagoneers are shocked when the Kid begins waving a white flag of truth, and one of them contemplates the idea that the Kid might be a renegade but ideas of shooting Two-Gun in the back are quickly dropped to see what happens.

The Kid meanwhile demands to talk to the chief of the Comanches, when the warriors refuse his requests he calls them cowards, prompting the chief to challenge the Kid to a fight. The two duke it out until one of the warriors grazes the Kid in the shoulder with an arrow. The chief scolds his warrior, telling his people that he wishes to fight. The fight resumes and the Kid easily beats the chief, and when one of the warriors tries to attack the Kid with a tomahawk, the Two-Gun Kid draws his gun and blasts it to pieces. Realizing that they are facing the Two-Gun Kid, the chief comes to respect the famous gunslinger and agrees to allow him and the wagon train to pass through the land unmolested.

Recurring Characters

  • Two-Gun Kid

  • Comanches

  • Cyclone

Gunman's Show-Down!

In a frontier town the Two-Gun Kid is challenged to a gun duel by Ace Norman who hopes to earn a reputation for himself by beating the Two-Gun Kid to the draw. The Kid refuses to draw and despite Ace's calling the Kid a yellow coward, Two-Gun turns his back on the fame seeker and walks away. Furious of this, Ace strikes the Kid from behind. Furious the Kid strikes back and this time when Ace demands that the Kid draw, Two-Gun is more than happy to comply. The Kid easily outdraws Ace and shoots the holsters off his belt before he can even draw his guns. The Kid then uses his shooting skills to shoot Ace's hat, then the buttons off his vest until Ace surrenders. He then vows never to try and get a gun rep again and rides out of town.

Recurring Characters

  • Two-Gun Kid

  • Cyclone