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Nick Peron

Welcome to the website of comedian Nick Peron. It is the ground zero of his comedic writing.

All-Winners Comics #14

All-Winners Comics #14

Twenty Million Missing!

Namor and Betty Dean have been invited to the Florida home of Roddy Van Schyler where a party is being thrown in the honor of Maharajah Shalimar who is visiting the United States from his homeland. When the Maharajah arrives at the party his headdress is adorned with the priceless Radin diamond which he admits that he rarely wears but tells the guests that he feels save at the Van Schyer home. Shalimar is taken outside where he is introduced to professional diver Sherril Dawn who is to put a diving act on for him. Before she begins, Shalimar gives her a diamond studded ankle bracelet as a gift. When Dawn dives into the water the bracelet is suddenly snatched off of her by somebody under the water.

When she returns to the surface to tell the others what happened, Namor decides to investigate the situation and dives into the water. Namor scours the area but finds no trace of anyone in the water and returns to the party. Later, he notes that one of the party goers has had a little too much to drink. The supposedly drunk man stumbles outside where the Maharajah and Dawn are having a conversation. The drunk than grabs Shalimar's headdress and "accidentally" tosses it into the water. Namor dives in after it but someone blasts him with a jolt that stuns Namor long enough for the attacker to make off with the turban without a trace.

When Namor reports back to the party, he learns that the "drunk" has disappeared in the commotion and that divers cannot be sent to find the turban until morning. Namor vows to both the Maharajah and the Van Schyers that he will recover the turban. Elsewhere, the "drunk" returns to the hideout of his boss where they begin plotting their next robbery: The Maharajah's trunk of jewels that are worth twenty million dollars.

The next day, Namor dives back into the ocean to continue looking for the stolen jewel. In the water he finds a man in a diving suit armed with a weapon. Before Namor can confront the man he is attacked by a Barracuda that rips his diving suit. Namor kills the creature with the divers ray gun, but finds that the diver is dead before he can question him. Suspecting they could be targeting the vault where the Maharajah's jewels were going to be kept, Namor rushes there and arrives just after the gang has using their ray guns to break into the vault and steal the jewels.

Realizing the crooks have a secret underwater base, Namor finds it and floods it with water. Although the crooks have their diving suits on and their ray guns to defend themselves, Namor orders them to stand down as there is no means of escape and they will eventually run out of oxygen. With no other choice, the crooks toss Namor their ray guns and surrender and the stolen jewels are all returned to the Maharajah.

Recurring Characters

Sub-Mariner, Betty Dean

Monstro, the Mad Jap

Sgt. Duffy sends Steve Rogers and Bucky to guard the Wickard War Plant. However, the find that they have been assigned to guard the daycare center near the plant instead, much to their dismay. While there they spot a man handing out jigsaw puzzles to the workers encouraging them to put them together during their lunch breaks. When Steve tries to get the man to give some to the children, the man suddenly attacks him, insisting that the puzzles are for the workers only. When Steve hits back, he unmasks the man as a Japanese spy who then flees the scene. However, Steve isn't sure he's a spy and takes the discarded puzzles and has them handed out to the children.

The spy meanwhile returns to the secret hideout of his master Monstro. Monstro is furious over this turn of events but finds two soldiers beneath his concern as he is preparing for an eventual confrontation with Captain America and Bucky. Monstro then goes off on his own to recover the puzzles from the nursery. When Monstro attacks the teacher at the nursery, her cries for help alert Steve and James who change into Captain America and Bucky. When the two heroes confront Monstro, they overhear him talking about the puzzles and send him fleeing.

When the teacher begins to cry over the ordeal, her tears land on the puzzles revealing that they have been treated to capture the information they are set upon, realizing that the spies were attempting to use the puzzles to smuggle out secrets from the plant. As they rush off to stop Monstro and his men, some workers throw out a puzzle they are putting together when they find an indica that states that the puzzle was made in Japan. Standing outside the window is Montro, who catches the discarded puzzle pieces, now carrying secret plans.

Captain America and Bucky catch Monstro in the act and chase him back to his hideout where they battle Monstro and his minions. Cap and Bucky are soon captured in a large cage. Monstro then reveals to them a puzzle he is working on, which, when complete will electrify their cage, killing them, as well as setting off explosives hidden in the munitions plant. Gloating, Monstro gets too close to the heroes and Cap manages to grab him and free himself and Bucky from the cell. Battling it out with Montro, Cap knocks the villain backward into electrical switchboard that controlled the explosives electrocuting Monstro to death.

Recurring Characters

Captain America, Bucky, Sgt. Duffy, Imperial Japan

Kidnapper's Folly

A mobster named Twist and his men are plotting to kidnap the wealthy Melton Loard, but are concerned that the Whizzer might interrupt their plans. Twist, however, has a plan: after the kidnap Loard, he calls the Whizzer to tip the hero off that they are planning on leaving town in a plane located at an old Polo ground.

The Whizzer races to the scene and fails to stop the plane from taking off. But the Whizzer gives it chase on foot, telling the crooks aboard that when they have to land he will capture them. Unknown to the Whizzer, this is merely a decoy and Twist and the rest of his men are escaping with Melton Loard in his car. Satisfied that he can deal with the Whizzer later, Twist orders his men to drive off so they can demand the hundred thousand dollar ransom they want for Melton.

Meanwhile, the plane carrying two of Twist's goons is forced to land due to mechanical troubles and the Whizzer easily subdues them. He manages to force one o the men to reveal their secret hideout is located at the old Crag farm nearby. The Whizzer races off there and finds that Twist and his men have set a trap. As he attempts to rush through the door, the Whizzer is caught in a flexible sheet of plastic material that stops the Whizzer cold. Twist explains to the hero that after they get the ransom money they requested they are going to take their plane and fly to Mexico. They then leave the Whizzer in his trap to collect the money.

Unable to run, but able to spin like a top, the Whizzer uses his super speed to spin around the sharp edges of a wood stove to cut through the plastic and free himself. He then races off to the airfield and prevents Twist and his men from escaping with the stolen money and turns them over to the authorities.

Recurring Characters

Whizzer

All-Winners Comics #13

All-Winners Comics #13

All-Winners Comics #15

All-Winners Comics #15