Kid Colt Outlaw #23
The Silent Witness!
In the town of Buckhorn, Cantrell and his outlaw gang are hanging out in the local saloon trying to keep a low profile from the law when one of his men spots Kid Colt riding into town. Knowing that local US Marshal is coming the other way, Cantrell decides to try and get the Marshal to go after Kid Colt, giving him and his gang the opportunity to ride out of town. When the Marshal arrives, one of Cantrell's men points him toward Kid Colt, who is feeding and watering his horse Steel. When the Marshal tries to apprehend him, Kid Colt knocks him out with a bucket and flees town while Cantrell and his gang flee out the other way.
When night falls, Kid Colt retires for the night out in the range, however he has become very tired of running from the law and considers the idea of turning himself in come the morning. The following day as he is riding into town, Kid Colt hears gunshots and rushes to their source. He finds that the Marshal had caught up with Cantrell and his gang and has been fatally wounded. Kid Colt goes to the Marshal's side and the dying lawman asks Kid Colt to capture Cantrell and be a witness for his murder. This puts Kid Colt at odds since he is on the wrong side of the law but agrees to the request. However, before he can act, Kid Colt is caught by the local sheriff and his posse and is accused of murdering the Marshal.
Kid Colt surrenders until they try to tie him up, then he throws the sheriff off of him. Just then Cantrell and his men begin opening fire from a nearby hill. The Kid rushes after them with guns blazing, killing all of Cantrell's men. Confronting Cantrell himself, Kid Colt fights him hand-to-hand, winning the battle when he knocks Cantrell off the edge of a cliff sending him falling to his death. Kid Colt then turns to surrender himself to the sheriff, however the sheriff believes that Kid Colt could not get a fair trial anywhere in the state and allows him to go free.
Recurring Characters
Kid Colt
Steel
Duel in Durango!
Kid Colt is riding along the range when he spots a gang of outlaws chasing after two children on horseback. The Kid rushes to their aid, blasting the outlaws with his Colt .45's. When the children are safe he learns that the men are probably after one of the boys -- Chip Chisholm, due to his father. However, Chip's friend -- Paddy Kerr -- tells Kid Colt that only his father knows why.
Kid Colt rides back to the Kerr ranch with them and has a sit down with Mr. Kerr. Kerr tells him that Chip's father was a treasure hunter who found the location of the lost treasure of Teocalca while exploring Mexico. However, government officials in that country refused to let him leave with the treasure and had him locked away in a jail in Durango, where he has spent many years -- refusing to reveal the location of the Teocalca treasure. Kerr has been looking after Chip ever since but outlaws working for those seeking the treasure have begun targeting Chip in the hope of using him as a tool to get his father to talk.
This story has interested Kid Colt to go down to Durango to investigate. When he arrive outside of town he is attacked by two outlaws and kills them. He takes one of their outfits and goes to the local saloon. When he begins singing a non-traditional song, the bartender pulls him aside for his own safety. Kid Colt learns from the sympathetic bartender where Chisholm is being kept prisoner. That night he goes to the jail and gets Chisholm's attention, passing him a file to saw through the bars of his cell.
However, he has Chisholm stay inside until morning when some outlaws come to take him to get the treasure. Just then, Kid Colt bursts through the window and guns the two men dead. Giving Chisholm one of the dead men's guns they blast their way out of the jail and out of town, clearing out the whole gang after the Teocalca treasure with the help of the bartender from the saloon. With the outlaws wiped out, Kid colt and Chisholm race back across the border where father and son are happily reunited.
Recurring Characters
Kid Colt
Steel
The Man Who Wouldn't Die!
Kid Colt rides into the town of Los Pintos and finds that it is a peaceful town where nobody seems to be wearing guns... That is until comes across members of Cabe Lynx's gang. He demands to know where Cabe Lynx is and is pointed to the local saloon. There Lynx immediately draws on Kid Colt, but the Kid is a faster draw and shoots the gun out of Lynx's hand. He tells Lynx and his men to clear out of town and forget any notions about robbing the local bank.
However, as Kid Colt is leaving the saloon, one of Cabe's men throws a glass at his head, stunning the hero. Kid Colt is then shot as Cabe's men leave. Although he is wounded, Kid Colt draws his guns and take out as many of Lynx's men before he blacks out from his injuries. The town doctor treats Kid Colt and is surprised by the young man's will to live.
However, as time passes and the wounds heal, Kid Colt comes out of his coma with no memory of who he is and an uneasy feeling when he is shown his own guns, guns that he cannot remember. Uneasy about who he is and what his purpose in life is, Kid Colt leaves town to try and rediscover who he is. Riding into another town he is spotted by Cabe Lynx and his men who come out to give the outlaw hero a hard time. When Kid Colt is knocked off his horse his memory is jolted back to normal and his quickly pulls out his guns and slays the entire gang, saving Cabe Lynx for last, killing the outlaw by being the faster draw.
Recurring Characters
Kid Colt
Steel